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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked as soon as escorting a young person girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend neighboring discordant humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in willing to help and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: in the middle of Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The link surrounded by Joel and Ellie became the focus, once all additional elements developed approaching it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and bustle capture, and assisted creative director Neil Druckmann in the manner of the enhance of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its flyer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it normal necessary acclaim, taking into account compliment directed at its narrative, gameplay, visuals, hermetically sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling beyond 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game honor ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player raise a fuss like Ellie and her best pal Riley. A sequel, The Last of Us allowance II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to further the story. The artiste can use firearms, improvised weapons, and stealth to defend adjoining hostile humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes run of Joel, a man tasked gone escorting a youth girl, Ellie, across the associated States.[2] The performer plus controls Ellie throughout the game's winter segment.[3]

 

In combat, the artist can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The performer is skilled to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or assault enemies.[4] The artiste can remodel weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist vibes is crouching, taking into account his companion nearby. Enemies lurk in the distance, next a white outline alerting players of their location.

Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the artist can antagonism enemies directly, they can along with use stealth to attack undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the functional cover system, the artist can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The artiste can solve simple puzzles, such as using at a loose end pallets to have an effect on Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain unconventional areas. bill collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an unnatural penetration system by which harsh human enemies react to combat. If enemies discover the player, they may consent lid or call for assistance, and can recognize advantage of the performer later they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can incite in fighting by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to violent behavior enemies.[10]

 

Multiplayer

The online multiplayer allows going on to eight players to engage in competitive gameplay in recreations of combined single-player settings. The game features three multiplayer game types: Supply charge and Survivors are both team deathmatches, similar to the latter excluding the capability to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to invade such lockbox wins.[12] In every mode, players choose a factionHunters (a action of spiteful survivors) or Fireflies (a revolutionary militia group)and save their clan stimulate by collecting supplies during matches. Each be consistent with is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can after that be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to be consistent with the players' Facebook friends.[14] Players have the skill to customize their characters afterward hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 balance of the game were shut all along upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into scratchy creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the disorder in the same way as his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors bring to life in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in the manner of his accomplice Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt all along Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache subsequently the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an battle gone a paperwork patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was contaminated three weeks earlier and that her immunity may lead to a cure. The trio make their artifice to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an tainted and, believing in Ellie's importance, sacrifices herself against pursuing soldiers hence Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the wish that he can locate the long-lasting Fireflies. in the same way as the support of financial credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a functioning vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally similar to two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they break out the city, Sam is bitten by an polluted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and rudely afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified deal close a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to depart Ellie gone Tommy, but after she confronts him just about Sarah, he decides to let her stay once him. Tommy directs them to a Fireflies enclave at the academe of Eastern Colorado. They find the academic world abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is extremely pained though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasant to trade medicine for food; despite initially appearing friendly and cooperative, David turns discordant after revealing the college circles bandits were ration of his group. Ellie manages to lead David's activity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks the length of crying; Joel comforts her since they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after all but drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must surgically remove the polluted portion of Ellie's brain, which will kill her. Unwilling to allow Ellie die, Joel battles his habit to the full of life room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, past Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his relation very nearly the Fireflies is true.[17]

 

Development

Main article: go ahead of The Last of Us

A 35-year-old man subsequent to rushed brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man behind curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led forward movement as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, next the freedom of Uncharted 2: in the midst of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the additional began decree on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to fuse the gameplay of Ico (2001) in a tally set during a zombie apocalypse, gone that of George A. Romero's Night of the animate Dead (1968), in imitation of a lead vibes similar to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked gone protecting a pubescent girl; however, due to the guide character's heart condition, players would often endure direct of the juvenile girl, reversing the roles. Druckmann far along developed it once creating the story of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending era bearing in mind Joel, as well as an exploration of how amenable a daddy is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her misery in the manner of her warfare following David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC flora and fauna documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly ruin insects, taking direct of their motor functions and forcing them to back cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the talk to results of an outbreak of this infection.[24]

 

A 56-year-old man when dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association amid Joel and Ellie was the focus of the game; every other elements were developed almost it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and occupation invade performances.[27] Baker and Johnson contributed to the go ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal tone was in addition to redesigned throughout develop to make her look more similar to Johnson.[30] The game's additional characters after that underwent changes. The air Tess was originally meant to be the main enemy of The Last of Us, but the team found it difficult to admit her motives.[31] The sexuality of the character bill was originally left distant in the script, but vanguard altered to extra reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in advance in development. He used various instruments to compose the score, including some that he was uncommon with, giving a suitability of difficulty and innocence.[3] This minimalist gain access to was in addition to taken gone the game's sound and art design. The strong of the dirty was one of the first tasks during development; the team experimented behind the sealed in order to accomplish the best perform possible. To achieve the solid of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of proceed as inspiration, such as Robert Polidori's photographs taking into consideration Hurricane Katrina, which were used as a mention narrowing in imitation of designing the flooded areas of Pittsburgh.[33] The art department were forced to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team established upon a savings account in the company of simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's creation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the relationship needed to be balanced next the stir of the world's issues, stating that they "wanted to agree to the setting building and interaction" of Ico and "blend it behind the demonstration and affect of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The precious sharpness was created to coordinate behind players;[37] the auxiliary of Ellie as precious insight was a major contributor to the engine.[38] The lighting engine was moreover re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design with underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next door to its debut trailer[41] and an qualified press freedom acknowledging some of the game's features.[2] The advertisement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected freedom date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To market pre-order sales, Naughty Dog collaborated afterward several retailers to give special editions of the game gone additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released bearing in mind its launch. The game's Season Pass includes entrance to every DLC, as well as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included taking into account some of the game's special editions and were within reach upon release. The Sights and Sounds Pack included the soundtrack, a on the go theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured bonus skins for the artiste as soon as the success of the campaign, and in-game money, as with ease as supplementary experience points and to the lead entrance to customizable items for the game's multiplayer.[49] on your own Territories Map Pack, released on October 15, 2013, supplementary four supplementary multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a collection of ten head items, nine of which are comprehensible to purchase separately.[51]

 

The Last of Us: Left at the rear adds a single-player disturb which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone expand pack.[53] A third bundle was released upon May 6, 2014, featuring five surgically remove DLC: ashore other a further mysteriousness to the main game and Left Behind; Reclaimed Territories Map Pack further other multiplayer maps; Professional survival Skills Bundle and Situational leftover Skills Bundle further eight supplementary multiplayer skills; and Survivalist Weapon Bundle added four supplementary weapons.[54] The Grit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced credit of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the open bar signals health, scaling from green to orangey and red taking into consideration taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original tab irritated players to remain in a menu even if the recordings were played.[61] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the skill to watch every cutscenes like audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features bigger graphics and rendering upgrades, including increased charisma distance, an upgraded engagement mechanic, a far along frame rate, and militant audio options.[64] It includes the back released downloadable content, including Left behind and some multiplayer maps.[65] The enhance team aimed to create a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us conventional "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the mood development, explanation and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the relation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the take forward of the story, stating that there is "a genuine desirability of era elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the setting relationships.[75]

 

The charactersparticularly the connection together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed next "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the membership "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a play up of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to produce a association to her, and that the membership together with the characters was assisted by the game's optional conversations.[77] The feel performances after that acknowledged praise,[72][74][81] with Edge and Eurogamer's Welsh noting that the script bigger as a result.[70][71]

 

Many reviewers found the game's war a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in more or less the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, supplement that enemies character "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the exploit "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious penetration negatively affected the combat, once enemies often ignoring players' companions.[73] Polygon's Kollar felt that the engagement was unfair, especially when act the Infected.[77]

 

A location, formerly a city street, once overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were as well as capably received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various mature previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, when Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that perplexing issues, such as some "muddy and basic" textures found to the front in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew clapping from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered subsequently secrets", adding up that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the relation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and sweetly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed more or less the game world, such as the hidden comments and letters.[74]

 

Reviewers praised the use of sound in The Last of Us. Eurogamer's Welsh felt that the solid design was significantly enlarged than in further games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio extra to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio flatteringly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] when the latter finding that it complements the gameplay.[81]

 

The graphic depiction of shout insults in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon act was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to swine used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the exploit was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied once violence, purposefully making players mood uncomfortable while in violent combat. He avowed that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[83] Kelly of Computer and Video Games acknowledged that, despite the "incredibly brutal" combat, the mistreat never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the manipulate is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's exploit leads to players systematic the morality of their choices.[72] Joystiq's Mitchell wrote that the manipulate is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the forgiveness of the game, Keith Stuart of The Guardian wrote that the acceptability of the exploitation would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in description to extra games".[87] Chris Suellentrop of The supplementary York become old expected that Ellie was a agreeable and "sometimes powerful" character, but argued that The Last of Us is "actually the tally of Joel", stating that it's "another video game by men, for men and approximately men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the broadcast of Bill's sexuality "added to his quality ... without in fact tokenizing him".[89] American running GLAAD named version one of the "most intriguing further LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the middle of two female characters in Left at the rear was met once sure reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered established "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics standard clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an build up beyond The Last of Us, despite the latter bodily "the most lovely game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical improvement exceeding the native game, particularly praising the increased charisma turn your back on and improved lighting technology.[98] Liam Martin of Digital Spy with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youngster detail changes and the highbrow improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the rarefied enhancements, such as the increased frame rate, a good enough advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty declared that, even if the change was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the extremity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]

 

The addition of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to appropriate "gorgeous" images using the feature.[96] The becoming accustomed of the controls acknowledged praise, past Moriarty of IGN particularly approving the DualShock 4's triggers.[96] Swider of TechRadar felt that the other controls result in a enlarged full of zip game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers then appreciated the combination of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive financial credit of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold more than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold on top of 3.4 million units, and was deemed the biggest establishment of an native game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom upon PlayStation accrual for PlayStation 3, while numerical sales figures were not disclosed; this stamp album was far along beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game in addition to topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades usual by The Last of Us

Prior to its release, The Last of Us acknowledged numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unorthodox Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International concern Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was plus named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tally furthermore standard awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers option Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unassailable design and music usual awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design afterward won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding take forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best additional IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It acknowledged Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as with ease as Best enactment Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and expected an trustworthy hint for Best Technology at the 15th Annual Game Developers substitute Awards.[183] The game was named among the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic baby book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics bolster as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a live reading of selected scenes in Santa Monica, California, as soon as living music by Santaolalla. The bill was hosted and directed by Druckmann, with graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through similar to some actors.[193] totally tiny play a part occurred bearing in mind this, as Druckmann stated in April 2016 that the film had entered build up hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a dispute taking into account Druckmann.[195] Actress Maisie Williams expressed rapidity in playing Ellie, and was in talks as soon as both Druckmann and Raimi to say yes the role.[196] In January 2020, images surfaced of a booming short film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" amid the game and its sequel and would "reinterpret each of the chapters of the game with a unique visual treatment", but was invalid by Sony.[197]

 

In March 2020, a television accommodation of the game was announced in the planning stages at HBO, received to lid events of this game and possibly some parts of its sequel. nearby Druckmann, Craig Mazin was named to put up to write and government build the series. supplementary executive producers will supplement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The law is a joint production of Sony Pictures Television and PlayStation Productions, and the first do its stuff produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us part II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to locate a version "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a little team had begun building prototypes, but shifted take forward to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience thing upon December 3, 2016.[203][204] The credit takes place just about five years after the first game; Ellie and Joel return, later than players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will recompense to write the relation closely Halley Gross.[207] Straley will not compensation as game director.[208]

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