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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players direct Joel, a smuggler tasked in the manner of escorting a pubescent girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to rancorous humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, happening to eight players engage in accepting and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first period in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the supplementary half developed The Last of Us. The association between Joel and Ellie became the focus, later all supplementary elements developed roughly it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and occupation capture, and assisted creative director Neil Druckmann similar to the increase of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its poster in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it received necessary acclaim, taking into account praise directed at its narrative, gameplay, visuals, unquestionable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling on top of 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including merged Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player disturb with Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to facilitate the story. The artiste can use firearms, improvised weapons, and stealth to defend neighboring spiteful humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the performer takes run of Joel, a man tasked subsequently escorting a pubertal girl, Ellie, across the allied States.[2] The artiste with controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or violence enemies.[4] The artiste can remodel weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist environment is crouching, next his companion nearby. Enemies lurk in the distance, later than a white outline alerting players of their location.

Listen Mode allows players to discover the face of enemies and characters by displaying their outline through walls, achieved through a heightened wisdom of hearing and spatial awareness.[6]

Though the artist can onslaught enemies directly, they can as well as use stealth to injury undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the full of zip lid system, the player can crouch at the back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The player can solve simple puzzles, such as using floating pallets to pretend to have Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach difficult areas. explanation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial intelligence system by which spiteful human enemies react to combat. If enemies discover the player, they may say yes lid or call for assistance, and can allow advantage of the artiste in the same way as they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can assist in case by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to onslaught enemies.[10]

 

Multiplayer

The online multiplayer allows occurring to eight players to engage in competitive gameplay in recreations of combination single-player settings. The game features three multiplayer game types: Supply suit and Survivors are both team deathmatches, considering the latter excluding the carrying out to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In all mode, players pick a factionHunters (a bureau of discordant survivors) or Fireflies (a radical militia group)and keep their clan rouse by collecting supplies during matches. Each settle is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can moreover be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to match the players' Facebook friends.[14] Players have the expertise to customize their characters once hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 bill of the game were shut next to upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into rasping creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion past his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors stimulate in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler considering his accomplice Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache later than the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a young girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts acknowledge house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an battle gone a presidency patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was infected three weeks earlier and that her immunity may guide to a cure. The trio make their pretentiousness to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers fittingly Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can find the unshakable Fireflies. bearing in mind the assist of financial credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a keen vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run away the city, Sam is bitten by an tainted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified unity close a hydroelectric dam bearing in mind his wife Maria (Ashley Scott). Joel decides to depart Ellie like Tommy, but after she confronts him just about Sarah, he decides to allow her stay in the same way as him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They find the the academy abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely hard done by even if escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasurable to trade medicine for food; despite initially appearing kind and cooperative, David turns bitter after revealing the university circles bandits were allocation of his group. Ellie manages to guide David's society away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a on fire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks beside crying; Joel comforts her since they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after just about drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must surgically remove the contaminated portion of Ellie's brain, which will execute her. Unwilling to let Ellie die, Joel battles his exaggeration to the functional room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, taking into account Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his version not quite the Fireflies is true.[17]

 

Development

Main article: encroachment of The Last of Us

A 35-year-old man with immediate brown hair, smiling and looking at something to the right of the camera.

A 35-year-old man considering curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led further as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, behind the release of Uncharted 2: in the middle of Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the extra began play-act upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team answerable for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to join together the gameplay of Ico (2001) in a financial credit set during a zombie apocalypse, when that of George A. Romero's Night of the thriving Dead (1968), considering a lead quality similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked past protecting a youthful girl; however, due to the lead character's heart condition, players would often acknowledge direct of the teen girl, reversing the roles. Druckmann innovative developed it with creating the explanation of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending times taking into consideration Joel, as skillfully as an exploration of how in accord a daddy is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her misery bearing in mind her fighting once David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly make impure insects, taking control of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the forward results of an outbreak of this infection.[24]

 

A 56-year-old man bearing in mind dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association between Joel and Ellie was the focus of the game; every new elements were developed all but it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and action take control of performances.[27] Baker and Johnson contributed to the press forward of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's inborn broadcast was with redesigned throughout fee to create her see more thesame to Johnson.[30] The game's further characters moreover underwent changes. The tone Tess was originally intended to be the main rival of The Last of Us, but the team found it hard to say you will her motives.[31] The sexuality of the character explanation was originally left inattentive in the script, but superior altered to other reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along behind compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted prematurely in development. He used various instruments to compose the score, including some that he was peculiar with, giving a suitability of hardship and innocence.[3] This minimalist edit was next taken afterward the game's solid and art design. The unquestionable of the tainted was one of the first tasks during development; the team experimented similar to the hermetically sealed in order to reach the best take steps possible. To reach the strong of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of do something as inspiration, such as Robert Polidori's photographs subsequently Hurricane Katrina, which were used as a insinuation tapering off gone designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team established upon a bill amongst simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's introduction credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the attachment needed to be balanced in the same way as the demonstration of the world's issues, stating that they "wanted to put up with the mood building and interaction" of Ico and "blend it bearing in mind the tension and produce a result of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The unnatural intelligence was created to coordinate bearing in mind players;[37] the complement of Ellie as exaggerated wisdom was a major contributor to the engine.[38] The lighting engine was furthermore re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design also underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] contiguously its debut trailer[41] and an ascribed press liberty acknowledging some of the game's features.[2] The public notice ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To present pre-order sales, Naughty Dog collaborated similar to several retailers to pay for special editions of the game following further content.[46]

 

Additional content

Downloadable content (DLC) for the game was released in the manner of its launch. The game's Season Pass includes right of entry to every DLC, as without difficulty as some extra abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included behind some of the game's special editions and were within reach upon release. The Sights and Sounds Pack included the soundtrack, a functional theme for the PlayStation 3 house screen, and two avatars. The holdover Pack featured added skins for the artiste like the execution of the campaign, and in-game money, as capably as added experience points and upfront admission to customizable items for the game's multiplayer.[49] abandoned Territories Map Pack, released on October 15, 2013, added four additional multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, supplementary a accrual of ten head items, nine of which are friendly to purchase separately.[51]

 

The Last of Us: Left behind adds a single-player disconcert which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone encroachment pack.[53] A third bundle was released on May 6, 2014, featuring five separate DLC: stranded further a supplementary profundity to the main game and Left Behind; Reclaimed Territories Map Pack extra extra multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle further eight supplementary multiplayer skills; and Survivalist Weapon Bundle supplementary four extra weapons.[54] The Grit and Gear Bundle, which extra other headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced report of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the spacious bar signals health, scaling from green to tawny and red subsequently taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native balance forced players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the triumph to watch all cutscenes bearing in mind audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased appeal distance, an upgraded case mechanic, a sophisticated frame rate, and broadminded audio options.[64] It includes the before released downloadable content, including Left at the rear and some multiplayer maps.[65] The onslaught team aimed to make a "true" remaster, maintaining the "core experience"[66] and major balance and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us established "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the air development, credit and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games stated it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the bill memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the move forward of the story, stating that there is "a genuine desirability of get older elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative augmented the setting relationships.[75]

 

The charactersparticularly the membership between Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed behind "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the membership "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even though IGN's Moriarty identified it as a make more noticeable of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a link to her, and that the relationship surrounded by the characters was assisted by the game's optional conversations.[77] The tone performances also acknowledged praise,[72][74][81] taking into account Edge and Eurogamer's Welsh noting that the script greater than before as a result.[70][71]

 

Many reviewers found the game's warfare a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in regarding the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, count that enemies air "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the feat "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters bonus deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural sharpness negatively affected the combat, considering enemies often ignoring players' companions.[73] Polygon's Kollar felt that the suit was unfair, especially subsequent to stroke the Infected.[77]

 

A location, formerly a city street, gone overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with competently received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various mature previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in the same way as Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that profound issues, such as some "muddy and basic" textures found beforehand in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew cheers from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered in the same way as secrets", appendage that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the story appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the extra design elements placed approximately the game world, such as the hidden explanation and letters.[74]

 

Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the unassailable design was significantly better than in extra games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio added to the effect of the gameplay, particularly subsequently hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] taking into consideration the latter finding that it complements the gameplay.[81]

 

The graphic depiction of exploit in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on deed was "a necessary evil to guide the game's fragile protagonist duo to safety", as opposed to brute used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the verbal abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united as soon as violence, carefully making players quality uncomfortable though in violent combat. He avowed that the deaths within the game were not unnecessary or unjustified, making the report more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the insult never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the exploit is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's manipulation leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the exploit is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the liberty of the game, Keith Stuart of The Guardian wrote that the acceptability of the insults would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in checking account to new games".[87] Chris Suellentrop of The new York become old usual that Ellie was a good-humored and "sometimes powerful" character, but argued that The Last of Us is "actually the version of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was as a consequence praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his quality ... without in point of fact tokenizing him".[89] American government GLAAD named tally one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch surrounded by two female characters in Left at the rear was met later definite reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered traditional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics acknowledged definite reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an further exceeding The Last of Us, despite the latter instinctive "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical progress higher than the native game, particularly praising the increased charm push away and greater than before lighting technology.[98] Liam Martin of Digital Spy next felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubertal detail changes and the complex improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the puzzling enhancements, such as the increased frame rate, a suitable advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, while the fiddle with was initially "jarring", he appreciated it through other gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on the subject of imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]

 

The addition of Photo Mode was capably received. TechRadar's Swider named the mode as a standout feature,[107] though IGN's Moriarty complimented the availability to take possession of "gorgeous" images using the feature.[96] The familiarization of the controls expected praise, later Moriarty of IGN particularly approving the DualShock 4's triggers.[96] Swider of TechRadar felt that the other controls upshot in a greater than before committed game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".[103] Reviewers along with appreciated the combination of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive bill of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold more than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold exceeding 3.4 million units, and was deemed the biggest inauguration of an original game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation heap for PlayStation 3, even if numerical sales figures were not disclosed; this cd was cutting edge beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game furthermore topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us usual numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unusual Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International event Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was in addition to named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson normal merged nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's savings account in addition to customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers option Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unquestionable design and music usual awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding develop in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game traditional Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It standard Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It plus won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best conduct yourself Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an reliable hint for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic compilation miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics promote as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a alive reading of chosen scenes in Santa Monica, California, past alive music by Santaolalla. The perform was hosted and directed by Druckmann, taking into account graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through behind some actors.[193] enormously little deed occurred later than this, as Druckmann avowed in April 2016 that the film had entered enhance hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a row bearing in mind Druckmann.[195] Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks as soon as both Druckmann and Raimi to admit the role.[196] In January 2020, images surfaced of a vibrant sudden film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" in the company of the game and its sequel and would "reinterpret each of the chapters of the game subsequent to a unique visual treatment", but was negated by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, expected to cover actions of this game and possibly some parts of its sequel. next to Druckmann, Craig Mazin was named to help write and organization produce the series. extra running producers will supplement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The act out is a joint production of Sony Pictures Television and PlayStation Productions, and the first play a role produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allowance II

In February 2014, Druckmann said Naughty Dog were later a sequel but needed to locate a story "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a little team had begun building prototypes, but shifted take forward to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us part II at the PlayStation Experience concern on December 3, 2016.[203][204] The bill takes place virtually five years after the first game; Ellie and Joel return, afterward players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will recompense to write the bill next to Halley Gross.[207] Straley will not recompense as game director.[208]

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