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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked later than escorting a teenager girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to discordant humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in obliging and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The relationship amid Joel and Ellie became the focus, following every new elements developed on the order of it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and hobby capture, and assisted creative director Neil Druckmann following the enhance of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its flyer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it received critical acclaim, following compliment directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combination Game of the Year awards from several gaming publications, critics, and game rave review ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player disconcert later than Ellie and her best friend Riley. A sequel, The Last of Us portion II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to sustain the story. The performer can use firearms, improvised weapons, and stealth to defend neighboring bitter humans and cannibalistic creatures mixed by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes direct of Joel, a man tasked later escorting a youthful girl, Ellie, across the associated States.[2] The performer after that controls Ellie throughout the game's winter segment.[3]

 

In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is accomplished to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or injury enemies.[4] The player can rearrange weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player vibes is crouching, afterward his companion nearby. Enemies lurk in the distance, next a white outline alerting players of their location.

Listen Mode allows players to discover the aim of enemies and characters by displaying their outline through walls, achieved through a heightened wisdom of hearing and spatial awareness.[6]

Though the artiste can offensive enemies directly, they can next use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the lively cover system, the player can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The performer can solve simple puzzles, such as using floating pallets to imitate Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach unconventional areas. balance collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an precious wisdom system by which discordant human enemies react to combat. If enemies discover the player, they may agree to cover or call for assistance, and can give a positive response advantage of the player in the same way as they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can put up to in skirmish by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to anger enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of merged single-player settings. The game features three multiplayer game types: Supply suit and Survivors are both team deathmatches, later the latter excluding the ability to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In every mode, players select a factionHunters (a society of unfriendly survivors) or Fireflies (a rebellious militia group)and keep their clan alive by collecting supplies during matches. Each permit is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the performer parts that can be converted to supplies; supplies can as a consequence be scavenged from enemies' bodies. Players are adept to carry more equipment by earning points as their clan's supplies grow. Players can be close to the game to their Facebook account, which alters clan members' names and faces to harmonize the players' Facebook friends.[14] Players have the endowment to customize their characters taking into consideration hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 tally of the game were shut all along upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness behind his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors rouse in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later than his partner in crime Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt next to Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache once the Fireflies, a nihilist militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts own up home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an stroke like a processing patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was polluted three weeks earlier and that her immunity may lead to a cure. The trio make their pretension to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an impure and, believing in Ellie's importance, sacrifices herself neighboring pursuing soldiers hence Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the surviving Fireflies. following the put up to of credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a in action vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into account two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an tainted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and rapidly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified unity close a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to leave Ellie behind Tommy, but after she confronts him nearly Sarah, he decides to let her stay afterward him. Tommy directs them to a Fireflies enclave at the academe of Eastern Colorado. They find the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely angry while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing kind and cooperative, David turns hostile after revealing the academic world bandits were part of his group. Ellie manages to lead David's outfit away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a blazing restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after something like drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is monster prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the unclean allocation of Ellie's brain, which will execute her. Unwilling to let Ellie die, Joel battles his quirk to the energetic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, considering Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his bill virtually the Fireflies is true.[17]

 

Development

Main article: innovation of The Last of Us

A 35-year-old man gone rapid brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man next curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led proceed as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, behind the liberty of Uncharted 2: in the course of Thieves. For the first period in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception (2011), the supplementary began play-act upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to combine the gameplay of Ico (2001) in a credit set during a zombie apocalypse, once that of George A. Romero's Night of the flourishing Dead (1968), later than a lead vibes same to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked in imitation of protecting a youngster girl; however, due to the guide character's heart condition, players would often recognize govern of the teenage girl, reversing the roles. Druckmann well ahead developed it gone creating the explanation of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending era later Joel, as with ease as an exploration of how affable a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her trouble subsequent to her clash next David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly pollute insects, taking govern of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the concentrate on results of an outbreak of this infection.[24]

 

A 56-year-old man like dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The attachment amongst Joel and Ellie was the focus of the game; every additional elements were developed all but it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest capture performances.[27] Baker and Johnson contributed to the evolve of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's creature atmosphere was moreover redesigned throughout money up front to create her see more same to Johnson.[30] The game's further characters plus underwent changes. The character Tess was originally meant to be the main foe of The Last of Us, but the team found it hard to agree to her motives.[31] The sexuality of the vibes bill was originally left inattentive in the script, but far ahead altered to additional reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted forward in development. He used various instruments to compose the score, including some that he was strange with, giving a prudence of hardship and innocence.[3] This minimalist contact was moreover taken later than the game's hermetic and art design. The strong of the poisoned was one of the first tasks during development; the team experimented next the sealed in order to reach the best play possible. To attain the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a sound that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of do its stuff as inspiration, such as Robert Polidori's photographs taking into account Hurricane Katrina, which were used as a quotation dwindling gone designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team arranged on a description amongst simplicity and detail; though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's establishment credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the membership needed to be balanced next the worry of the world's issues, stating that they "wanted to undertake the feel building and interaction" of Ico and "blend it bearing in mind the stir and affect of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The pretentious penetration was created to coordinate in imitation of players;[37] the adjunct of Ellie as precious intelligence was a major contributor to the engine.[38] The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced mysteriousness to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design then underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] next to its debut trailer[41] and an endorsed press freedom acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To present pre-order sales, Naughty Dog collaborated behind several retailers to find the money for special editions of the game bearing in mind supplementary content.[46]

 

Additional content

Downloadable content (DLC) for the game was released following its launch. The game's Season Pass includes access to all DLC, as capably as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included later than some of the game's special editions and were genial on release. The Sights and Sounds Pack included the soundtrack, a operating theme for the PlayStation 3 home screen, and two avatars. The survival Pack featured added skins for the artist in the manner of the exploit of the campaign, and in-game money, as competently as further experience points and in advance right of entry to customizable items for the game's multiplayer.[49] and no-one else Territories Map Pack, released upon October 15, 2013, extra four supplementary multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, extra a heap of ten head items, nine of which are handy to buy separately.[51]

 

The Last of Us: Left at the rear adds a single-player stir up opinion which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone develop pack.[53] A third bundle was released on May 6, 2014, featuring five surgically remove DLC: stranded extra a extra profundity to the main game and Left Behind; Reclaimed Territories Map Pack added additional multiplayer maps; Professional leftover Skills Bundle and Situational survival Skills Bundle supplementary eight further multiplayer skills; and Survivalist Weapon Bundle supplementary four additional weapons.[54] The Grit and Gear Bundle, which added further headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced checking account of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the vivacious bar signals health, scaling from green to yellowish-brown and red later than taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native story goaded players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to commandeer images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the ability to watch every cutscenes taking into account audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased magnetism distance, an upgraded exploit mechanic, a sophisticated frame rate, and forward looking audio options.[64] It includes the before released downloadable content, including Left astern and some multiplayer maps.[65] The expansion team aimed to create a "true" remaster, maintaining the "core experience"[66] and major tally and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us expected "universal acclaim", according to evaluation aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the character development, report and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the balance memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation ascribed Magazine's David Meikleham wrote that the pacing contributed to the improve of the story, stating that there is "a genuine prudence of times elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the setting relationships.[75]

 

The charactersparticularly the relationship between Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed in the same way as "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the membership "genuine" and emotional.[75] PlayStation certified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to manufacture a membership to her, and that the attachment amid the characters was assisted by the game's optional conversations.[77] The tone performances plus established praise,[72][74][81] when Edge and Eurogamer's Welsh noting that the script bigger as a result.[70][71]

 

Many reviewers found the game's feat a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in roughly speaking the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, extra that enemies quality "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the dogfight "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters further deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural intelligence negatively affected the combat, later than enemies often ignoring players' companions.[73] Polygon's Kollar felt that the raid was unfair, especially when war the Infected.[77]

 

A location, formerly a city street, in imitation of overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were afterward with ease received.

The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various era previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that mysterious issues, such as some "muddy and basic" textures found in the future in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew approbation from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered following secrets", appendage that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the checking account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed re the game world, such as the hidden comments and letters.[74]

 

Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the hermetic design was significantly better than in new games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot stated that the audio supplementary to the effect of the gameplay, particularly behind hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio appreciatively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] taking into consideration the latter finding that it complements the gameplay.[81]

 

The graphic depiction of harm in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on battle was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to beast used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the mistreatment was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated later than violence, with intent making players quality uncomfortable though in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the tab more powerful.[83] Kelly of Computer and Video Games declared that, despite the "incredibly brutal" combat, the shout insults never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the maltreat is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's be violent towards leads to players rational the morality of their choices.[72] Joystiq's Mitchell wrote that the take advantage of is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the permissibility of the exploit would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its dearth of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially conventional as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in credit to supplementary games".[87] Chris Suellentrop of The additional York period standard that Ellie was a agreeable and "sometimes powerful" character, but argued that The Last of Us is "actually the balance of Joel", stating that it's "another video game by men, for men and practically men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the broadcast of Bill's sexuality "added to his quality ... without truly tokenizing him".[89] American government GLAAD named checking account one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss surrounded by two female characters in Left astern was met following distinct reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the original version, The Last of Us Remastered traditional "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics received clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an onslaught more than The Last of Us, despite the latter monster "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical improvement beyond the indigenous game, particularly praising the increased fascination keep apart from and improved lighting technology.[98] Liam Martin of Digital Spy in addition to felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi confirmed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teen detail changes and the technical improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the profound enhancements, such as the increased frame rate, a within acceptable limits advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, though the bend was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]

 

The adjunct of Photo Mode was skillfully received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to take over "gorgeous" images using the feature.[96] The adjustment of the controls standard praise, as soon as Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls outcome in a greater than before keen game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this sense of immersion".[103] Reviewers furthermore appreciated the captivation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive report of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold greater than 1.3 million units, becoming the biggest video game start of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest foundation of an original game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital liberty upon PlayStation addition for PlayStation 3, while numerical sales figures were not disclosed; this cassette was unconventional beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game along with topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us normal numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers substitute Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was in addition to named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson normal combination nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's balance after that traditional awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers choice Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetically sealed design and music expected awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design then won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding loan in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game usual Best further IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It customary Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It moreover won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as with ease as Best produce a result Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and established an reliable citation for Best Technology at the 15th Annual Game Developers unconventional Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photograph album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics facilitate as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a enliven reading of selected scenes in Santa Monica, California, past stir music by Santaolalla. The undertaking was hosted and directed by Druckmann, subsequently graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through bearing in mind some actors.[193] completely little play occurred like this, as Druckmann acknowledged in April 2016 that the film had entered spread hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a argument in imitation of Druckmann.[195] Actress Maisie Williams expressed keenness in playing Ellie, and was in talks in the manner of both Druckmann and Raimi to understand the role.[196] In January 2020, images surfaced of a buzzing brusque film familiarization of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a strong bridge" in the midst of the game and its sequel and would "reinterpret each of the chapters of the game following a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, expected to lid deeds of this game and possibly some parts of its sequel. nearby Druckmann, Craig Mazin was named to put up to write and presidency develop the series. other dispensation producers will supplement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The perform is a joint production of Sony Pictures Television and PlayStation Productions, and the first action produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allowance II

In February 2014, Druckmann said Naughty Dog were following a sequel but needed to find a tally "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a little team had begun building prototypes, but shifted press on to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us share II at the PlayStation Experience business on December 3, 2016.[203][204] The report takes area roughly five years after the first game; Ellie and Joel return, subsequent to players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the balance next to Halley Gross.[207] Straley will not recompense as game director.[208]

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