The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players direct Joel, a smuggler tasked in the same way as escorting a youthful girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to spiteful humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in willing to help and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first period in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The connection together with Joel and Ellie became the focus, once all additional elements developed just about it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and goings-on capture, and assisted creative director Neil Druckmann with the take forward of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.
Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it standard critical acclaim, once compliment directed at its narrative, gameplay, visuals, solid design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling greater than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including fused Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player mix up when Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to assist the story. The artiste can use firearms, improvised weapons, and stealth to defend neighboring hostile humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. For most of the game, the player takes manage of Joel, a man tasked later than escorting a teen girl, Ellie, across the joined States.[2] The performer then controls Ellie throughout the game's winter segment.[3]
In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is clever to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or onslaught enemies.[4] The artist can remodel weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting readiness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The artist quality is crouching, following his companion nearby. Enemies lurk in the distance, afterward a white outline alerting players of their location.
Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]
Though the player can hostility enemies directly, they can as a consequence use stealth to raid undetected or sneak by them. "Listen Mode" allows the performer to find enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the committed lid system, the artiste can crouch astern obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation surrounded by the characters.[8] The artist can solve easy puzzles, such as using lost pallets to put on Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain far ahead areas. tab collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an unnatural expertise system by which spiteful human enemies react to combat. If enemies discover the player, they may endure cover or call for assistance, and can endure advantage of the artiste taking into consideration they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can help in dogfight by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to belligerence enemies.[10]
Multiplayer
The online multiplayer allows occurring to eight players to engage in competitive gameplay in recreations of combined single-player settings. The game features three multiplayer game types: Supply exploit and Survivors are both team deathmatches, considering the latter excluding the deed to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to capture such lockbox wins.[12] In all mode, players prefer a factionHunters (a group of rancorous survivors) or Fireflies (a revolutionary militia group)and save their clan bring to life by collecting supplies during matches. Each harmonize is equal to one day; by steadfast twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can after that be scavenged from enemies' bodies. Players are skillful to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to see eye to eye the players' Facebook friends.[14] Players have the carrying out to customize their characters following hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 balance of the game were shut alongside on September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into harsh creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the chaos behind his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors rouse in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later than his accomplice Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. since Tess kills him, Robert reveals that he traded the cache once the Fireflies, a rebel militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a pubertal girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an lawsuit afterward a organization patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was unclean three weeks earlier and that her immunity may guide to a cure. The trio create their mannerism to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an impure and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers therefore Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the wish that he can locate the long-lasting Fireflies. in imitation of the encourage of balance (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a committed vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally considering two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten by an poisoned but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and immediately afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified concurrence near a hydroelectric dam following his wife Maria (Ashley Scott). Joel decides to depart Ellie subsequent to Tommy, but after she confronts him more or less Sarah, he decides to allow her stay bearing in mind him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They locate the university circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is very put out while escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers to your liking to trade medicine for food; despite initially appearing kind and cooperative, David turns harsh after revealing the the academy bandits were allowance of his group. Ellie manages to lead David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her before they flee.
In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after concerning drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is swine prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must separate the poisoned part of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his mannerism to the energetic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, as soon as Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his bill more or less the Fireflies is true.[17]
Development
Main article: press on of The Last of Us
A 35-year-old man gone rude brown hair, smiling and looking at something to the right of the camera.
A 35-year-old man in the same way as curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led progress as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, considering the forgiveness of Uncharted 2: in the midst of Thieves. For the first era in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the new began accomplishment upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team liable for developing The Last of Us.[18]
While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a tab set during a zombie apocalypse, past that of George A. Romero's Night of the breathing Dead (1968), taking into account a lead environment thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked in imitation of protecting a youth girl; however, due to the lead character's heart condition, players would often say yes rule of the youngster girl, reversing the roles. Druckmann higher developed it similar to creating the tally of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending epoch behind Joel, as well as an exploration of how satisfying a dad is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her trouble subsequent to her dogfight as soon as David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly ruin insects, taking direct of their motor functions and forcing them to assist cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the adopt results of an outbreak of this infection.[24]
A 56-year-old man subsequently dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The link together with Joel and Ellie was the focus of the game; every additional elements were developed all but it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and commotion appropriate performances.[27] Baker and Johnson contributed to the progress of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's creature melody was with redesigned throughout move forward to create her look more similar to Johnson.[30] The game's further characters along with underwent changes. The mood Tess was originally expected to be the main antagonist of The Last of Us, but the team found it hard to believe her motives.[31] The sexuality of the feel credit was originally left distracted in the script, but well ahead altered to further reflect his homosexuality.[29]
The Last of Us features an native score composed primarily by Gustavo Santaolalla, along subsequently compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted before in development. He used various instruments to compose the score, including some that he was odd with, giving a prudence of danger and innocence.[3] This minimalist entre was as a consequence taken later than the game's strong and art design. The sealed of the mixed was one of the first tasks during development; the team experimented like the solid in order to accomplish the best function possible. To reach the sound of the Clicker, they hired voice actress Misty Lee, who provided a sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of play in as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a reference lessening subsequent to designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team decided upon a savings account amid simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's foundation credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the link needed to be balanced with the anxiety of the world's issues, stating that they "wanted to allow the atmosphere building and interaction" of Ico and "blend it subsequently the stir and affect of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The unnatural shrewdness was created to coordinate later than players;[37] the complement of Ellie as exaggerated shrewdness was a major contributor to the engine.[38] The lighting engine was then re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced obscurity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design then underwent various iterations throughout development.[39]
The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] next door to its debut trailer[41] and an recognized press liberty acknowledging some of the game's features.[2] The public notice ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To promote pre-order sales, Naughty Dog collaborated with several retailers to manage to pay for special editions of the game afterward other content.[46]
Additional content
Downloadable content (DLC) for the game was released behind its launch. The game's Season Pass includes right of entry to every DLC, as with ease as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included considering some of the game's special editions and were within reach upon release. The Sights and Sounds Pack included the soundtrack, a functional theme for the PlayStation 3 home screen, and two avatars. The relic Pack featured extra skins for the player like the talent of the campaign, and in-game money, as with ease as added experience points and at the forefront admission to customizable items for the game's multiplayer.[49] lonesome Territories Map Pack, released upon October 15, 2013, bonus four extra multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, extra a growth of ten head items, nine of which are easily reached to buy separately.[51]
The Last of Us: Left in back adds a single-player move around which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone progress pack.[53] A third bundle was released upon May 6, 2014, featuring five surgically remove DLC: high and dry further a other obscurity to the main game and Left Behind; Reclaimed Territories Map Pack extra supplementary multiplayer maps; Professional holdover Skills Bundle and Situational survival Skills Bundle bonus eight extra multiplayer skills; and Survivalist Weapon Bundle further four new weapons.[54] The Grit and Gear Bundle, which supplementary new headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced story of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the spacious bar signals health, scaling from green to yellow and red later than taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original description motivated players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to appropriate images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the success to watch all cutscenes considering audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased pull distance, an upgraded stroke mechanic, a highly developed frame rate, and futuristic audio options.[64] It includes the past released downloadable content, including Left behind and some multiplayer maps.[65] The develop team aimed to create a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us acknowledged "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the vibes development, financial credit and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the description memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation attributed Magazine's David Meikleham wrote that the pacing contributed to the move on of the story, stating that there is "a real desirability of time elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the quality relationships.[75]
The charactersparticularly the attachment in the company of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed considering "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even though IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to manufacture a attachment to her, and that the association amid the characters was assisted by the game's optional conversations.[77] The mood performances afterward conventional praise,[72][74][81] as soon as Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]
Many reviewers found the game's engagement a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in almost the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, appendage that enemies vibes "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the warfare "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial shrewdness negatively affected the combat, considering enemies often ignoring players' companions.[73] Polygon's Kollar felt that the accomplishment was unfair, especially similar to proceedings the Infected.[77]
A location, formerly a city street, with overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were moreover capably received.
The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that complex issues, such as some "muddy and basic" textures found in front in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew approval from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered when secrets", calculation that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the story appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delightfully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed something like the game world, such as the hidden explanation and letters.[74]
Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the solid design was significantly better than in additional games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio further to the effect of the gameplay, particularly past hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] with the latter finding that it complements the gameplay.[81]
The graphic depiction of be violent towards in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon dogfight was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to subconscious used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the hurl abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied in the same way as violence, on purpose making players vibes uncomfortable even if in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the tab more powerful.[83] Kelly of Computer and Video Games avowed that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the treat badly is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's exploitation leads to players reasoned the morality of their choices.[72] Joystiq's Mitchell wrote that the hurt is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the liberty of the game, Keith Stuart of The Guardian wrote that the acceptability of the exploitation would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonexistence of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially conventional as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in bank account to other games".[87] Chris Suellentrop of The new York become old traditional that Ellie was a friendly and "sometimes powerful" character, but argued that The Last of Us is "actually the financial credit of Joel", stating that it's "another video game by men, for men and nearly men".[88] The Last of Us was along with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the message of Bill's sexuality "added to his tone ... without truly tokenizing him".[89] American dealing out GLAAD named description one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amongst two female characters in Left behind was met in the same way as sure reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the indigenous version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics expected distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an onslaught higher than The Last of Us, despite the latter instinctive "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical increase over the original game, particularly praising the increased attraction isolate and improved lighting technology.[98] Liam Martin of Digital Spy in addition to felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the minor detail changes and the mysterious improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the obscure enhancements, such as the increased frame rate, a standard advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty confirmed that, though the fine-tune was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the depth of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is going on for imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]
The complement of Photo Mode was capably received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to take control of "gorgeous" images using the feature.[96] The adaptation of the controls traditional praise, behind Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls outcome in a enlarged functioning game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers plus appreciated the immersion of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive balance of the game".[99]
Sales
Within seven days of its release, The Last of Us sold on top of 1.3 million units, becoming the biggest video game introduction of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest start of an indigenous game previously 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital liberty upon PlayStation addition for PlayStation 3, while numerical sales figures were not disclosed; this cassette was sophisticated beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game then topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades usual by The Last of Us
Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers another Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International matter Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was then named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson conventional complex nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tab moreover time-honored awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers marginal Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The strong design and music received awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding expansion in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game acknowledged Best additional IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It received Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best feint Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and expected an reliable suggestion for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic wedding album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics relieve as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a breathing reading of prearranged scenes in Santa Monica, California, gone bring to life music by Santaolalla. The law was hosted and directed by Druckmann, once graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen jewels will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through once some actors.[193] agreed tiny function occurred with this, as Druckmann stated in April 2016 that the film had entered innovation hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a row subsequent to Druckmann.[195] Actress Maisie Williams expressed keenness in playing Ellie, and was in talks gone both Druckmann and Raimi to agree to the role.[196] In January 2020, images surfaced of a breathing immediate film getting used to of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a mighty bridge" amid the game and its sequel and would "reinterpret each of the chapters of the game as soon as a unique visual treatment", but was canceled by Sony.[197]
In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, received to cover goings-on of this game and possibly some parts of its sequel. alongside Druckmann, Craig Mazin was named to support write and presidency manufacture the series. other meting out producers will tally television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The perform is a joint production of Sony Pictures Television and PlayStation Productions, and the first proceed produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us part II
In February 2014, Druckmann said Naughty Dog were in imitation of a sequel but needed to find a explanation "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann stated that a little team had begun building prototypes, but shifted increase to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us ration II at the PlayStation Experience business on December 3, 2016.[203][204] The checking account takes place more or less five years after the first game; Ellie and Joel return, later than players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will return to write the balance next to Halley Gross.[207] Straley will not compensation as game director.[208]
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