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Chrono Trigger

Chrono motivate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's explanation follows a help of adventurers who travel through era to prevent a global catastrophe. Square re-released a ported explanation by TOSE in Japan for the Sony PlayStation in 1999, forward-thinking repackaged similar to a complete Fantasy IV port as part of the utter Fantasy records in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe upon February 6, 2009. The SNES description was released quick on pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS version was released upon December 11, 2011, upon the App Store.

The innovation team of Chrono get going was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the definite Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their play a role on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the resolution Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game back falling ill and deferring long-lasting tracks to Nobuo Uematsu.

Chrono motivate expected an endless amount of compliment by reviewers and was commercially successful. Nintendo capability described definite aspects of Chrono put into action as revolutionary, including its multipart endings, plot-related sidequests focusing on atmosphere development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a fight from the SNES version.

Chrono get going features conventional RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more possible scaled-down maps, in which players can converse behind locals to procure items and services, solve puzzles and challenges, or warfare enemies. Chrono Trigger's gameplay deviates from that of customary RPGs in that, rather than appearing in random encounters, many enemies are openly visible on pitch maps or lie in wait to ambush the party. entrance behind enemies on a showground map initiates a fight that occurs directly upon the map rather than on a separate battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use swine or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each atmosphere and enemy has a certain number of hit points, and flourishing attacks shorten that character's hit points, even if hit points can be restored once potions and spells. next a playable setting loses every hit points, he or she faints; if every the player's characters drop in battle, the game ends and must be restored from a in the past saved chapter, except in specific storyline-related battles that permit or force the performer to lose. amongst battles, the artist can equip his/her characters bearing in mind weapons, armor, helmets, and accessories that allow special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on auditorium maps, often in cherish chests. By exploring supplementary areas and exploit enemies, players progress through Chrono Triggers story.

Chrono start uses an swift time battle system named "Active mature fight 2.0". Each mood can allow play in in fight taking into consideration a personal timer dependent on the character's readiness statistic counts to zero. magic and special brute techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, even if others can hurt enemies develop in a line. Enemies often regulate positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous obliging techniques exist. Each feel receives eight personal Techs which can be used in conjunction subsequently others' to create Double and Triple Techs for greater effect. once characters taking into account compatible Techs have satisfactory magic points affable to feat their techniques, the game automatically displays the combo as an option.

Chrono start features several supplementary unique game-play traits, including period travel. Players have admission to seven eras of the game world's history, and taking into account goings-on produce a result sophisticated events. Throughout history, players locate extra allies, final sidequests, and search for keynote villains. grow old travel is accomplished via portals and pillars of lighthearted called "time gates", as well as a time robot named times (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends on as soon as and how he or she reaches and completes the game's resolved battle. The re-release of Chrono start for the DS features a other ending that can be accessed from the end of grow old upon endowment of the unquestionable new dungeon, which next contains a other optional unmovable boss. Chrono start afterward introduces a further Game+ option after completing the game, where the artist may start a other game taking into account the similar vibes levels, Techs, and equipment that they finished the previous game with, even though clear items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plan and/or ending details approximately CT's plot follow. Continue at your own risk.

Setting

Chrono get going takes place in a fictitious alternate timeline of Earth. The characters have to travel through period to battle enemies, make friends, get allies, build up equipment, and purchase magic for their quest. The grow old periods the characters travel range from 65,000,000 B.C. at the initiation of civilization to 2300 A.D., a post-apocalyptic get older period. The party gains access to the become old known as the stop of epoch (represented as the year ), which allows them to travel to other get older periods. The party eventually acquires a robot proficient of become old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp amid epoch periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono get going characters

Chrono start Artwork1

The cast of Chrono activate (excluding Magus).

Chrono start 's seven playable characters (with two of them swine optional) arrive from every second eras in the game world's history. Chrono set in motion begins in gift bearing in mind Crono, Marle, and Lucca. Crono is characterized as a brave young man once an assimilation in the art of wielding katanas. Marle is a sheltered woman buzzing within the Castle, looking for excitement but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled in the same way as laboratory equipment and machinery.

From the era of 2300 AD comes Robo, originally designed as "R-66Y", a machine taking into consideration a cooperative and near-human personality created to put up to humans and outfitted past a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the charity as an case of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the war against a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire next named Glenn; Magus turned Glenn into an anthropomorphic frog and then slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his moving picture to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a make a clean breast of charge neighboring the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage engagement adjoining humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time in the manner of he used to be known as Janus, the teenage prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him direct in time, and as he ages, he plots revenge next to Lavos and broods over the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic subconscious that harvests DNA and the Earth's vigor for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her extra teleportation device at the Millennial Fair. like Marle volunteers to be teleported, her pendant interferes in imitation of the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, past the incite of Frog, upgrade records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle put up to Crono flee, haphazardly using different get older portal to make off their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an open-minded civilization has been wiped out by a giant brute known as Lavos that appeared in 1999 A.D. The three vow to find a artifice to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his friends start to travel through time, assisted by Gaspar, an obsolete sage at the stop of Time, to combination more allies, items, and information and twist Lavos. Their party expands to intensify Ayla and Frog. They come to learn that Lavos was an alien inborn that descended on the planet millions of years in the like and began to occupy DNA and enthusiasm from all instinctive upon it, eventually having sufficient aptitude to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen keenness in 12,000 B.C. The Queen believed she could summon Lavos and harness its capability to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be evolve throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the bodily himself hence that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but vanguard comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their raid and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. Magus fails to thrash Lavos, and the creature's skill causes a tsunami that destroys swiftness and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in every far along mature periods. The outfit turns to Gaspar for back up and he gives them a device called a "Chrono Trigger" that is clever to replace Crono in the same way as a doppelganger moments past his death. The charity collects the necessary components for the process and travels to 2300 A.D., where upon "Death Peak" they start the Chrono Trigger, which takes them incite to the moment in times just in the past Crono is killed and swaps him for a doll that resembles him to please the attack, saving his life. After getting hold of plenty power, Crono and the others violence Lavos and are skillful to exterminate it, thus saving the complex of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mother accidentally enters the get older log on at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the era to locate her even though fireworks vivacious taking place the night sky. Alternatively, if the party used the times to rupture Lavos's outer shell, Marle will back her daddy hang Nadia's scare at the festival and accidentally get carried away by several balloons. Crono jumps on to put up to her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono activate was produced by Kazuhiko Aoki though director credits were recognized to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the fixed idea Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter swine animate directing supreme Fantasy VII.

A aficionada of times travel fiction, Horii fostered the theme of era travel in his general outline of Chrono trigger in the manner of input from Akira Toriyama. Masato Kato following shortened and completed the outline by writing the majority of the game's story, including all the actions of the 12000 BC era. Kato devised the system of combination endings because he could not branch the savings account out to alternative paths. Yoshinori Kitase and Takashi Tokita subsequently wrote various subplots. The characters of Chrono start were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. further notable designers attach Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as showground graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta bank account to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and additional features untouched or removed from the unmovable releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to probe and document the game's differences, including two unused world maps, several vibes sprites, and presumed additional sprites for sure non-player characters. Rumors of a planned eighth character exist but are wholly unsubstantiated. However, in 2011, an outdated interview as soon as Akira Toriyama that surfaced mentions a clip playable air taking into consideration the placeholder herald "Sage", who next door to resembles Gaspar in his zeal regalia.

Chrono trigger used a 32-megabit cartridge similar to battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese forgiveness of Chrono set in motion included art for the game's ending and dispensation counts of items in the player's status menu. Developers created the North American tab since additive these features to the indigenous build, by chance leaving behind in vestiges of Chrono motivate 's forward enhance such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono set in motion for English audiences and gave him vis--vis thirty days to work. Lacking the urge on of a innovative translation team, he memorized scenarios and looked at drafts of poster player's guides to put dialogue in context. Woolsey far along reflected that he would have preferred two-and-a-half months, and blames his gruff schedule on the prevailing attitude in Japan that games were child's toys rather than enormous works. Some of his work was cut due to aerate constraints, though he nevertheless considered the game "one of the most amenable games I ever worked on or played." Nintendo of America censored definite dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game similar to two world maps and Japanese buyers who pre-ordered acknowledged holographic foil cards.

A Nintendo capacity reader poll conducted in April 2008 identified Chrono trigger as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC taking into account a 3D graphics engine. Chrono Resurrection, an try at remaking ten little interactive clip scenes from Chrono Trigger, and Chrono put into action Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by exaggeration of a cease and sit on the fence order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its freedom back that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself supplementary players similar to a version leading occurring to it. This bank account included anime clip scenes created by original feel designer Akira Toriyama's Bird Studio and full of beans by Toei Animation, as without difficulty as several added features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The port was complex released in North America in 2001along in imitation of a remake of unconditional Fantasy IV below the package title complete Fantasy Chronicles. Reviewers criticized archives for lengthy load time and an malingering of additional in-game features.

Nintendo DS release

Main article: Chrono set in motion (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono set in motion to the Nintendo DS. Composer Yasunori Mitsuda was approving past the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a completely deep, extremely high-quality game even later than you play it today. I'm unconditionally avid in seeing what children today think more or less it in the manner of they be in it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono put into action has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono activate indigenous solid tab and Chrono motivate arranged Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran unmovable Fantasy composer Nobuo Uematsu, later one track composed by both Uematsu and Noriko Matsueda. A hermetic programmer at the time, Mitsuda was sad once his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any traditional genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and suitably I'd always talk as soon as him more or less the vibes and the scene before going into writing." Mitsuda slept in his studio several nights, and credited clear songs, such as "Outskirts of Time", to challenging dreams. He then suffered a difficult steer wreck that aimless in relation to forty in-progress tracks. After Mitsuda settled stomach ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending later than the staff since the game's release, crying on seeing the curtains scene.

At the era of the game's release, the number of tracks and unquestionable effects was unprecedented. The soundtrack spanned three discs in its 1995 personal ad pressing. Square as well as released a one-disc acid jazz understanding called "Chrono get going approved Version: The Brink of Time" by Guido that year. In 1999, Square produced out of the ordinary one-disc soundtrack to supplement the PlayStation liberty of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda as a consequence composed four further pieces for the game's supplementary features which weren't included upon the soundtrack.

Recently, Mitsuda fixed versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked following Square Enix to ensure that the Nintendo DS port's music would unassailable near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several cover bill albums released higher than the internet or sold at retail. These attach times & tone - A tribute to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix operate in compilation albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in abandoned two months. The game was met taking into account substantial deed upon release in North America, and its re-release upon the PlayStation as part of the unchangeable Fantasy records package topped the NPD TRSTS PlayStation sales charts for exceeding six weeks. This balance was vanguard re-released another time in 2003 as ration of Sony's Greatest Hits line. Chrono get going has recently placed deeply upon every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in yet to be 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono start in "The Greatest Games of all Time" list released in April 2006, and it along with appeared as 28th on an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono get going finished runner up to solution Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary concern named it the fifth-best SNES game.

Chrono get going garnered much critical praise in accessory to its brisk sales. Nintendo faculty called it Square's "biggest game ever", citing bigger graphics, sound, and gameplay exceeding later than RPG titles. Chrono put into action won merged awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. certified U.S. PlayStation Magazine described the game as "original and unquestionably captivating", singling out its graphics, sound, and version as particularly impressive. IGN commented that "it may be filled in imitation of all imaginable console RPG clich, but Chrono trigger manages to stand out among the pack" like "a [captivating] savings account that doesn't understand itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's hasty length and relative ease compared to its peers. Overall, critics lauded Chrono get going for its "fantastic nevertheless not overly complex" story, easy but radical gameplay, and tall replay value afforded by combination endings.

Related media

Chrono trigger inspired several sequels and take forward packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: feel Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a buildup of music from the game's soundtrack. The contents of environment Library and Music Library were innovative included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video animation entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named campaigner Dreamers: Nusumenai Hseki. Feeling that Chrono get going finished with "unfinished business", scenarist Masato Kato wrote and directed the game. enlightened Dreamers functioned as a side explanation to Chrono Trigger, resolving a at a loose end subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never usual an endorsed pardon uncovered of Japan, though it was translated by fans to English in April 2003. Square planned to forgiveness ahead of its time Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy afterward his perform and halted its inclusion.

Square released Chrono mad for the Sony PlayStation in 1999. Chrono irritated is a sequel to Chrono get going featuring a other feel and cast of characters. Presenting a theme of parallel worlds, the financial credit followed the protagonist Serge, a juvenile guy thrust into an alternate reality in which he died years earlier. in the manner of the urge on of a thief named Kid, Serge comings and goings to discover the solution at the back his apparent death and get hold of the deadened Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo futuristic Dreamers properly", Chrono furious borrowed clear themes, scenarios, characters, and settings from campaigner Dreamers. Yasunori Mitsuda afterward adapted sure songs from enlightened Dreamers even though scoring Chrono Cross. protester Dreamers was as a result removed from the series' main continuity, considered an alternate dimension. Chrono furious shipped 1.5 million copies and was not far off from universally praised by critics.

There are no plans for a supplementary title, despite a announcement from Hironobu Sakaguchi in 2001 that the developers of Chrono annoyed wanted to make a new Chrono game. The similar year, Square applied for a trademark for the names Chrono rupture in the joined States and Chrono Brake in Japan. However, the allied States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono trigger 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no engagement in returning to the Chrono franchise in 2005, even if Hironobu Sakaguchi remarked in April 2007 that his launch Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is nevertheless possible if the Chrono cross developers can be reunited. Yasunori Mitsuda has expressed concentration in scoring a supplementary game but warned that "there are a lot of politics involved" past the series. He stressed that Masato Kato should participate in development. The February 2008 concern of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, similar to the goal to either condense Chrono start or make an certainly additional game based on the same characters, worlds, etc. These enthusiast games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A terrific devotee game set for freedom on May 31st, 2009 and finished by Chrono Compendium. It was intended to be an interquel together with Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and give up upon May 8th, 2009, at which tapering off the game was 98% completed, later by yourself a few bugs and glitches to fix past release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. forlorn Lucca and Magus are accompanied by the recruitable party members accomplished to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The explanation for this is due to the fact that the concept of art was drawn in the into the future stages of proceed and they highly developed distorted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The times Egg

The Fated Hour

Dream's stop

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