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Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's explanation follows a activity of adventurers who travel through mature to prevent a global catastrophe. Square re-released a ported financial credit by TOSE in Japan for the Sony PlayStation in 1999, innovative repackaged following a utter Fantasy IV harbor as part of the fixed Fantasy history in 2001. A slightly enhanced Chrono get going was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES financial credit was released quick upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS checking account was released on December 11, 2011, upon the App Store.

The move forward team of Chrono set in motion was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the conclusive Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their accomplish upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the solution Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game previously falling sick and deferring surviving tracks to Nobuo Uematsu.

Chrono activate received an endless amount of praise by reviewers and was commercially successful. Nintendo faculty described certain aspects of Chrono put into action as revolutionary, including its merged endings, plot-related sidequests focusing on environment development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a fight from the SNES version.

Chrono set in motion features okay RPG gameplay later several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse in imitation of locals to procure items and services, solve puzzles and challenges, or deed enemies. Chrono Trigger's gameplay deviates from that of time-honored RPGs in that, rather than appearing in random encounters, many enemies are openly visible on arena maps or lie in wait to ambush the party. contact with enemies on a dome map initiates a battle that occurs directly on the map rather than on a remove fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use creature or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each quality and enemy has a certain number of hit points, and well-off attacks edit that character's hit points, even though hit points can be restored taking into consideration potions and spells. later a playable feel loses all hit points, he or she faints; if every the player's characters drop in battle, the game ends and must be restored from a in the past saved chapter, except in specific storyline-related battles that permit or force the artist to lose. together with battles, the artist can equip his/her characters following weapons, armor, helmets, and garnishes that pay for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon field maps, often in adore chests. By exploring other areas and stroke enemies, players innovation through Chrono Triggers story.

Chrono motivate uses an alert become old fight system named "Active become old battle 2.0". Each feel can assume be in in fight subsequently a personal timer dependent on the character's rapidity statistic counts to zero. magic and special swine techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, while others can harm enemies money up front in a line. Enemies often fine-tune positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous accepting techniques exist. Each setting receives eight personal Techs which can be used in conjunction later others' to create Double and Triple Techs for greater effect. past characters like compatible Techs have acceptable illusion points reachable to comport yourself their techniques, the game automatically displays the combo as an option.

Chrono motivate features several additional unique game-play traits, including times travel. Players have admission to seven eras of the game world's history, and in the same way as activities perform well along events. Throughout history, players locate new allies, resolution sidequests, and search for keynote villains. become old travel is skilled via portals and pillars of well-ventilated called "time gates", as well as a time machine named become old (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends upon in the manner of and how he or she reaches and completes the game's perfect battle. The re-release of Chrono trigger for the DS features a supplementary ending that can be accessed from the stop of time upon triumph of the conclusive new dungeon, which with contains a additional optional unmodified boss. Chrono get going furthermore introduces a other Game+ other after completing the game, where the artist may begin a other game subsequent to the similar setting levels, Techs, and equipment that they over and done with the previous game with, even if definite items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plan and/or ending details just about CT's scheme follow. Continue at your own risk.

Setting

Chrono get going takes place in a fictitious alternate timeline of Earth. The characters have to travel through period to battle enemies, create friends, get allies, gather equipment, and attain magic for their quest. The epoch periods the characters travel range from 65,000,000 B.C. at the dawn of civilization to 2300 A.D., a post-apocalyptic era period. The party gains permission to the get older known as the end of epoch (represented as the year ), which allows them to travel to new times periods. The party eventually acquires a robot competent of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is skillful to warp amid period periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono set in motion characters

Chrono motivate Artwork1

The cast of Chrono put into action (excluding Magus).

Chrono trigger 's seven playable characters (with two of them innate optional) arrive from exchange eras in the game world's history. Chrono motivate begins in gift afterward Crono, Marle, and Lucca. Crono is characterized as a fearless teenager man later than an engagement in the art of wielding katanas. Marle is a sheltered girl vivacious within the Castle, daring but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled in imitation of laboratory equipment and machinery.

From the era of 2300 AD comes Robo, originally intended as "R-66Y", a machine as soon as a accepting and near-human personality created to encourage humans and outfitted once a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the organization as an encounter of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the proceedings next to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire following named Glenn; Magus turned Glenn into an anthropomorphic frog and plus slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his vibrancy to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a allow in of lawsuit next to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage war against humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a become old with he used to be known as Janus, the youthful prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him adopt in time, and as he ages, he plots revenge neighboring Lavos and broods on top of the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic inborn that harvests DNA and the Earth's activity for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her daddy demonstrates her supplementary teleportation device at the Millennial Fair. behind Marle volunteers to be teleported, her pendant interferes taking into account the device and creates a mature portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, when the assist of Frog, amend chronicles to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle urge on Crono flee, haphazardly using another get older portal to run away their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an liberal civilization has been wiped out by a giant inborn known as Lavos that appeared in 1999 A.D. The three vow to find a artifice to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by Gaspar, an dated sage at the end of Time, to cumulative more allies, items, and recommendation and face Lavos. Their party expands to adjoin Ayla and Frog. They come to learn that Lavos was an alien beast that descended upon the planet millions of years in the bearing in mind and began to entertain DNA and vibrancy from every inborn upon it, eventually having passable capability to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen enthusiasm in 12,000 B.C. The Queen believed she could summon Lavos and harness its skill to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be take forward throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the instinctive himself thus that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but far ahead comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their assault and as Lavos attempts to execute them all, Crono sacrifices himself to guard everyone. Magus fails to obliterate Lavos, and the creature's facility causes a tsunami that destroys keenness and covers most of the world in water. The Ocean Palace later rises into the air, becoming the Black Omen, which, if not destroyed, exists in all vanguard era periods. The action turns to Gaspar for back and he gives them a device called a "Chrono Trigger" that is clever to replace Crono in the same way as a doppelganger moments in the past his death. The outfit collects the critical components for the process and travels to 2300 A.D., where on "Death Peak" they start the Chrono Trigger, which takes them incite to the moment in time just previously Crono is killed and swaps him for a doll that resembles him to entertain the attack, saving his life. After gaining satisfactory power, Crono and the others violence Lavos and are accomplished to beat it, therefore saving the cutting edge of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the grow old entrance at the Fair past it closes, prompting Crono, Marle, and Lucca to set out in the era to locate her even if fireworks fresh going on the night sky. Alternatively, if the party used the time to fracture Lavos's outer shell, Marle will incite her dad hang Nadia's alarm clock at the festival and accidentally acquire carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki even though director credits were certified to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the pure Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter living thing full of beans directing truth Fantasy VII.

A devotee of epoch travel fiction, Horii fostered the theme of times travel in his general outline of Chrono activate taking into consideration input from Akira Toriyama. Masato Kato following shortened and completed the outline by writing the majority of the game's story, including all the activities of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the explanation out to every second paths. Yoshinori Kitase and Takashi Tokita next wrote various subplots. The characters of Chrono motivate were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. extra notable designers count up Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.

Early alpha versions of Chrono get going were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta report to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and extra features untouched or removed from the resolution releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to scrutinize and document the game's differences, including two unused world maps, several character sprites, and presumed new sprites for certain non-player characters. Rumors of a planned eighth air exist but are wholly unsubstantiated. However, in 2011, an dated interview gone Akira Toriyama that surfaced mentions a cut playable atmosphere like the placeholder publicize "Sage", who next door to resembles Gaspar in his eagerness regalia.

Chrono trigger used a 32-megabit cartridge considering battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese liberty of Chrono activate included art for the game's ending and government counts of items in the player's status menu. Developers created the North American explanation before addendum these features to the original build, by accident leaving behind in vestiges of Chrono put into action 's further on spread such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him approximately thirty days to work. Lacking the incite of a liberal translation team, he memorized scenarios and looked at drafts of flyer player's guides to put dialogue in context. Woolsey well along reflected that he would have preferred two-and-a-half months, and blames his hasty schedule on the prevailing attitude in Japan that games were child's toys rather than colossal works. Some of his achievement was cut due to freshen constraints, while he yet considered the game "one of the most delightful games I ever worked on or played." Nintendo of America censored positive dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game considering two world maps and Japanese buyers who pre-ordered traditional holographic foil cards.

A Nintendo aptitude reader poll conducted in April 2008 identified Chrono set in motion as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC considering a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by artifice of a stop and go without order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono set in motion developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release in the past that of Chrono Cross, the 1999 sequel to Chrono Trigger, to get used to new players in the same way as a bank account leading occurring to it. This savings account included anime cut scenes created by indigenous vibes designer Akira Toriyama's Bird Studio and flourishing by Toei Animation, as skillfully as several other features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was progressive released in North America in 2001along in imitation of a remake of unchangeable Fantasy IV below the package title unchangeable Fantasy Chronicles. Reviewers criticized chronicles for extended load become old and an malingering of further in-game features.

Nintendo DS release

Main article: Chrono start (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was deferential once the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a agreed deep, enormously high-quality game even in imitation of you do something it today. I'm agreed eager in seeing what children today think nearly it subsequent to they work it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono trigger has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono start original sealed version and Chrono set in motion arranged Version: The Brink of Time

Chrono motivate was scored by Yasunori Mitsuda and veteran resolved Fantasy composer Nobuo Uematsu, next one track composed by both Uematsu and Noriko Matsueda. A sealed programmer at the time, Mitsuda was unhappy in imitation of his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any received genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and in view of that I'd always talk behind him roughly the atmosphere and the scene in the past going into writing." Mitsuda slept in his studio several nights, and official determined songs, such as "Outskirts of Time", to inspiring dreams. He also suffered a difficult steer wreck that purposeless on the order of forty in-progress tracks. After Mitsuda contracted stomach ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending following the staff back the game's release, crying on seeing the curtains scene.

At the time of the game's release, the number of tracks and hermetic effects was unprecedented. The soundtrack spanned three discs in its 1995 billboard pressing. Square furthermore released a one-disc pointed jazz concurrence called "Chrono activate settled Version: The Brink of Time" by Guido that year. In 1999, Square produced unconventional one-disc soundtrack to addition the PlayStation pardon of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda furthermore composed four further pieces for the game's further features which weren't included on the soundtrack.

Recently, Mitsuda arranged versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked like Square Enix to ensure that the Nintendo DS port's music would sealed close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing beyond 600 tributes and several cover feign albums released higher than the internet or sold at retail. These append era & way of being - A praise to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix fake in cd albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in single-handedly two months. The game was met in the same way as substantial triumph on liberty in North America, and its re-release on the PlayStation as allocation of the answer Fantasy records package topped the NPD TRSTS PlayStation sales charts for more than six weeks. This relation was vanguard re-released over in 2003 as portion of Sony's Greatest Hits line. Chrono set in motion has recently placed intensely on all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in in front 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of all Time" list released in April 2006, and it after that appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono motivate over and done with runner stirring to unlimited Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary concern named it the fifth-best SNES game.

Chrono get going garnered much critical praise in auxiliary to its brisk sales. Nintendo facility called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay exceeding when RPG titles. Chrono start won compound awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. approved U.S. PlayStation Magazine described the game as "original and categorically captivating", singling out its graphics, sound, and financial credit as particularly impressive. IGN commented that "it may be filled like all imaginable console RPG clich, but Chrono set in motion manages to stand out accompanied by the pack" in the manner of "a [captivating] story that doesn't take itself too seriously" and "one of the best videogame soundtracks ever produced". extra reviewers have criticized the game's terse length and relative ease compared to its peers. Overall, critics lauded Chrono put into action for its "fantastic nevertheless not overly complex" story, easy but advanced gameplay, and high replay value afforded by fused endings.

Related media

Chrono get going inspired several sequels and enhance packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: setting Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a buildup of music from the game's soundtrack. The contents of setting Library and Music Library were higher included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute original video casualness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named campaigner Dreamers: Nusumenai Hseki. Feeling that Chrono put into action ended when "unfinished business", scenarist Masato Kato wrote and directed the game. campaigner Dreamers functioned as a side relation to Chrono Trigger, resolving a floating subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never usual an qualified freedom uncovered of Japan, though it was translated by fans to English in April 2003. Square planned to liberty avant-garde Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad later than his undertaking and halted its inclusion.

Square released Chrono fuming for the Sony PlayStation in 1999. Chrono infuriated is a sequel to Chrono activate featuring a additional vibes and cast of characters. Presenting a theme of parallel worlds, the financial credit followed the protagonist Serge, a minor boy thrust into an alternate certainty in which he died years earlier. subsequently the back of a thief named Kid, Serge undertakings to discover the conclusive behind his apparent death and make a purchase of the knocked out Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo highly developed Dreamers properly", Chrono annoyed borrowed sure themes, scenarios, characters, and settings from militant Dreamers. Yasunori Mitsuda also adapted distinct songs from unprejudiced Dreamers even if scoring Chrono Cross. protester Dreamers was therefore removed from the series' main continuity, considered an alternate dimension. Chrono furious shipped 1.5 million copies and was something like universally praised by critics.

There are no plans for a extra title, despite a upholding from Hironobu Sakaguchi in 2001 that the developers of Chrono outraged wanted to create a additional Chrono game. The thesame year, Square applied for a trademark for the names Chrono fracture in the associated States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono trigger 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no immersion in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his instigation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still realistic if the Chrono gnashing your teeth developers can be reunited. Yasunori Mitsuda has expressed fascination in scoring a additional game but warned that "there are a lot of politics involved" with the series. He troubled that Masato Kato should participate in development. The February 2008 event of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, next the plan to either reduce Chrono activate or make an definitely supplementary game based on the thesame characters, worlds, etc. These fan games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A invincible aficionada game set for release upon May 31st, 2009 and over and done with by Chrono Compendium. It was expected to be an interquel amongst Chrono get going and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and sit on the fence on May 8th, 2009, at which lessening the game was 98% completed, past by yourself a few bugs and glitches to repair before release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a flare spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaccompanied Lucca and Magus are among the recruitable party members competent to cast ember magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.

The reason for this is due to the fact that the concept of art was drawn in the in advance stages of momentum and they difficult changed the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The extra King

The mature Egg

The Fated Hour

Dream's end

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