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Chrono Trigger

Chrono motivate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's report follows a bureau of adventurers who travel through epoch to prevent a global catastrophe. Square re-released a ported bill by TOSE in Japan for the Sony PlayStation in 1999, later repackaged considering a resolved Fantasy IV port as portion of the conclusive Fantasy archives in 2001. A slightly enhanced Chrono set in motion was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES bill was released fast on friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS report was released on December 11, 2011, upon the App Store.

The further team of Chrono get going was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the supreme Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their acquit yourself on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the supreme Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game in the past falling ill and deferring permanent tracks to Nobuo Uematsu.

Chrono put into action customary an endless amount of compliment by reviewers and was commercially successful. Nintendo gift described sure aspects of Chrono activate as revolutionary, including its merged endings, plot-related sidequests focusing upon vibes development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a fight from the SNES version.

Chrono get going features customary RPG gameplay taking into account several innovations. The artist controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more attainable scaled-down maps, in which players can converse in the same way as locals to procure items and services, solve puzzles and challenges, or raid enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon arena maps or lie in wait to ambush the party. contact in the same way as enemies upon a sports ground map initiates a battle that occurs directly on the map rather than on a sever fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each setting and foe has a certain number of hit points, and successful attacks condense that character's hit points, even though hit points can be restored in the same way as potions and spells. with a playable character loses every hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a in the past saved chapter, except in specific storyline-related battles that allow or force the performer to lose. in the company of battles, the player can equip his/her characters following weapons, armor, helmets, and side dishes that manage to pay for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on ground maps, often in cherish chests. By exploring supplementary areas and skirmish enemies, players innovation through Chrono Triggers story.

Chrono set in motion uses an alert grow old fight system named "Active get older fight 2.0". Each quality can understand take effect in battle once a personal timer dependent upon the character's swiftness statistic counts to zero. illusion and special bodily techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, even though others can harm enemies progress in a line. Enemies often change positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous long-suffering techniques exist. Each character receives eight personal Techs which can be used in conjunction gone others' to make Double and Triple Techs for greater effect. next characters as soon as compatible Techs have enough illusion points genial to take effect their techniques, the game automatically displays the combo as an option.

Chrono start features several extra unique game-play traits, including grow old travel. Players have permission to seven eras of the game world's history, and as soon as undertakings produce an effect forward-thinking events. Throughout history, players find extra allies, unchangeable sidequests, and search for keynote villains. time travel is practiced via portals and pillars of lighthearted called "time gates", as well as a time robot named grow old (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends on later and how he or she reaches and completes the game's unmodified battle. The re-release of Chrono trigger for the DS features a extra ending that can be accessed from the stop of era on ability of the unqualified additional dungeon, which also contains a further optional perfect boss. Chrono trigger moreover introduces a supplementary Game+ choice after completing the game, where the player may begin a additional game next the thesame mood levels, Techs, and equipment that they the end the previous game with, while determined items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plot and/or ending details just about CT's plan follow. Continue at your own risk.

Setting

Chrono set in motion takes place in a fictitious alternate timeline of Earth. The characters have to travel through grow old to fight enemies, create friends, get allies, stockpile equipment, and buy magic for their quest. The time periods the characters travel range from 65,000,000 B.C. at the beginning of civilization to 2300 A.D., a post-apocalyptic epoch period. The party gains right of entry to the grow old known as the stop of grow old (represented as the year ), which allows them to travel to additional mature periods. The party eventually acquires a machine clever of get older travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp amongst times periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono set in motion characters

Chrono get going Artwork1

The cast of Chrono start (excluding Magus).

Chrono get going 's seven playable characters (with two of them swine optional) come from oscillate eras in the game world's history. Chrono trigger begins in present later Crono, Marle, and Lucca. Crono is characterized as a brave pubertal man past an immersion in the art of wielding katanas. Marle is a sheltered woman breathing within the Castle, looking for excitement but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled taking into consideration laboratory equipment and machinery.

From the period of 2300 AD comes Robo, originally meant as "R-66Y", a machine later than a compliant and near-human personality created to put up to humans and outfitted next a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the activity as an battle of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the feat adjacent to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire gone named Glenn; Magus turned Glenn into an anthropomorphic frog and along with slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his dynamism to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let in of warfare against the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage prosecution neighboring humanity. while Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a grow old afterward he used to be known as Janus, the pubertal prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him speak to in time, and as he ages, he plots revenge against Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic living thing that harvests DNA and the Earth's energy for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her supplementary teleportation device at the Millennial Fair. with Marle volunteers to be teleported, her pendant interferes once the device and creates a mature portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, later the put up to of Frog, revolutionize history to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back up Crono flee, haphazardly using different become old portal to run off their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an forward looking civilization has been wiped out by a giant swine known as Lavos that appeared in 1999 A.D. The three vow to locate a habit to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his connections begin to travel through time, assisted by Gaspar, an outmoded sage at the end of Time, to summative more allies, items, and suggestion and incline Lavos. Their party expands to complement Ayla and Frog. They arrive to learn that Lavos was an alien mammal that descended upon the planet millions of years in the later than and began to charm DNA and vibrancy from every innate upon it, eventually having tolerable knack to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen zeal in 12,000 B.C. The Queen believed she could summon Lavos and harness its capability to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be spread throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the bodily himself as a result that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but vanguard comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their hostility and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to exterminate Lavos, and the creature's skill causes a tsunami that destroys quickness and covers most of the world in water. The Ocean Palace then rises into the air, becoming the Black Omen, which, if not destroyed, exists in all forward-thinking period periods. The activity turns to Gaspar for encourage and he gives them a device called a "Chrono Trigger" that is practiced to replace Crono past a doppelganger moments back his death. The work collects the critical components for the process and travels to 2300 A.D., where on "Death Peak" they trigger the Chrono Trigger, which takes them help to the moment in get older just before Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After achievement tolerable power, Crono and the others violence Lavos and are skillful to eradicate it, therefore saving the superior of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the times door at the Fair past it closes, prompting Crono, Marle, and Lucca to set out in the time to find her though fireworks well-ventilated occurring the night sky. Alternatively, if the party used the become old to fracture Lavos's outer shell, Marle will help her daddy hang Nadia's unease at the festival and accidentally get carried away by several balloons. Crono jumps upon to urge on her, but cannot bring them next to to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono put into action was produced by Kazuhiko Aoki even though director credits were endorsed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the fixed idea Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter subconscious animate directing answer Fantasy VII.

A enthusiast of grow old travel fiction, Horii fostered the theme of period travel in his general outline of Chrono motivate as soon as input from Akira Toriyama. Masato Kato later than reduced and completed the outline by writing the majority of the game's story, including every the comings and goings of the 12000 BC era. Kato devised the system of merged endings because he could not branch the checking account out to swing paths. Yoshinori Kitase and Takashi Tokita later wrote various subplots. The characters of Chrono activate were meant by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. extra notable designers attach Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as showground graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta tally to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and extra features misused or removed from the supreme releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to probe and document the game's differences, including two unused world maps, several atmosphere sprites, and presumed new sprites for definite non-player characters. Rumors of a planned eighth atmosphere exist but are wholly unsubstantiated. However, in 2011, an obsolete interview afterward Akira Toriyama that surfaced mentions a clip playable mood in the manner of the placeholder reveal "Sage", who alongside resembles Gaspar in his enthusiasm regalia.

Chrono motivate used a 32-megabit cartridge once battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono put into action included art for the game's ending and meting out counts of items in the player's status menu. Developers created the North American bill previously totaling these features to the original build, by chance desertion in vestiges of Chrono motivate 's in the future enhance such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him concerning thirty days to work. Lacking the encourage of a enlightened translation team, he memorized scenarios and looked at drafts of want ad player's guides to put dialogue in context. Woolsey forward-looking reflected that he would have preferred two-and-a-half months, and blames his curt schedule on the prevailing attitude in Japan that games were child's toys rather than loud works. Some of his play a role was clip due to make public constraints, while he nevertheless considered the game "one of the most delightful games I ever worked on or played." Nintendo of America censored determined dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game once two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo skill reader poll conducted in April 2008 identified Chrono put into action as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono set in motion fans to unofficially remake parts of the game for the PC afterward a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono put into action Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by showing off of a cease and decline to vote order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono set in motion developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its pardon previously that of Chrono Cross, the 1999 sequel to Chrono Trigger, to adapt supplementary players later than a bill leading happening to it. This story included anime clip scenes created by indigenous character designer Akira Toriyama's Bird Studio and full of life by Toei Animation, as with ease as several extra features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The harbor was well ahead released in North America in 2001along in imitation of a remake of unadulterated Fantasy IV under the package title perfect Fantasy Chronicles. Reviewers criticized records for elongated load become old and an non-attendance of other in-game features.

Nintendo DS release

Main article: Chrono start (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono start to the Nintendo DS. Composer Yasunori Mitsuda was sympathetic subsequent to the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a completely deep, unconditionally high-quality game even behind you play a role it today. I'm agreed avid in seeing what children today think roughly it like they achievement it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono get going native sealed balance and Chrono start contracted Version: The Brink of Time

Chrono get going was scored by Yasunori Mitsuda and veteran unqualified Fantasy composer Nobuo Uematsu, considering one track composed by both Uematsu and Noriko Matsueda. A solid programmer at the time, Mitsuda was sad in the same way as his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any standard genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and correspondingly I'd always chat when him virtually the atmosphere and the scene past going into writing." Mitsuda slept in his studio several nights, and certified determined songs, such as "Outskirts of Time", to inspiring dreams. He also suffered a hard drive crash that wandering on the order of forty in-progress tracks. After Mitsuda approved tummy ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending in the manner of the staff back the game's release, crying upon seeing the over and done with scene.

At the era of the game's release, the number of tracks and unquestionable effects was unprecedented. The soundtrack spanned three discs in its 1995 public notice pressing. Square as a consequence released a one-disc prickly jazz concord called "Chrono get going fixed Version: The Brink of Time" by Guido that year. In 1999, Square produced out of the ordinary one-disc soundtrack to addition the PlayStation release of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda plus composed four additional pieces for the game's other features which weren't included upon the soundtrack.

Recently, Mitsuda contracted versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked when Square Enix to ensure that the Nintendo DS port's music would sealed close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing more than 600 tributes and several lid feat albums released beyond the internet or sold at retail. These tote up get older & broadcast - A rave review to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix take action in compilation albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in only two months. The game was met with substantial endowment on release in North America, and its re-release upon the PlayStation as share of the solution Fantasy history package topped the NPD TRSTS PlayStation sales charts for higher than six weeks. This balance was cutting edge re-released another time in 2003 as allocation of Sony's Greatest Hits line. Chrono get going has recently placed deeply upon every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in to the lead 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of every Time" list released in April 2006, and it moreover appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono trigger the end runner happening to unadulterated Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary business named it the fifth-best SNES game.

Chrono start garnered much valuable praise in adjunct to its brisk sales. Nintendo aptitude called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay on top of in the same way as RPG titles. Chrono get going won combined awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. qualified U.S. PlayStation Magazine described the game as "original and certainly captivating", singling out its graphics, sound, and financial credit as particularly impressive. IGN commented that "it may be filled as soon as all imaginable console RPG clich, but Chrono put into action manages to stand out in the midst of the pack" with "a [captivating] financial credit that doesn't bow to itself too seriously" and "one of the best videogame soundtracks ever produced". further reviewers have criticized the game's terse length and relative ease compared to its peers. Overall, critics lauded Chrono set in motion for its "fantastic yet not overly complex" story, easy but avant-garde gameplay, and high replay value afforded by multipart endings.

Related media

Chrono put into action inspired several sequels and progress packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: environment Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a buildup of music from the game's soundtrack. The contents of atmosphere Library and Music Library were progressive included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video lightheartedness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named innovative Dreamers: Nusumenai Hseki. Feeling that Chrono start done gone "unfinished business", scenarist Masato Kato wrote and directed the game. unprejudiced Dreamers functioned as a side story to Chrono Trigger, resolving a directionless subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never traditional an credited pardon outside of Japan, though it was translated by fans to English in April 2003. Square planned to freedom ahead of its time Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy subsequent to his take effect and halted its inclusion.

Square released Chrono infuriated for the Sony PlayStation in 1999. Chrono livid is a sequel to Chrono set in motion featuring a other feel and cast of characters. Presenting a theme of parallel worlds, the bill followed the protagonist Serge, a pubescent boy thrust into an alternate truth in which he died years earlier. once the assist of a robber named Kid, Serge happenings to discover the conclusive at the rear his apparent death and get the frozen Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo unprejudiced Dreamers properly", Chrono mad borrowed positive themes, scenarios, characters, and settings from innovative Dreamers. Yasunori Mitsuda next adapted definite songs from modern Dreamers even if scoring Chrono Cross. enlightened Dreamers was so removed from the series' main continuity, considered an alternate dimension. Chrono mad shipped 1.5 million copies and was more or less universally praised by critics.

There are no plans for a additional title, despite a verification from Hironobu Sakaguchi in 2001 that the developers of Chrono gnashing your teeth wanted to create a new Chrono game. The similar year, Square applied for a trademark for the names Chrono fracture in the associated States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono trigger 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no captivation in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his establishment Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still attainable if the Chrono fuming developers can be reunited. Yasunori Mitsuda has expressed captivation in scoring a new game but warned that "there are a lot of politics involved" taking into account the series. He restless that Masato Kato should participate in development. The February 2008 event of Game Informer ranked the Chrono series eighth accompanied by the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, bearing in mind the objective to either shorten Chrono put into action or make an extremely supplementary game based upon the same characters, worlds, etc. These lover games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A invincible lover game set for release on May 31st, 2009 and the end by Chrono Compendium. It was designed to be an interquel between Chrono put into action and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and withhold upon May 8th, 2009, at which dwindling the game was 98% completed, in the same way as single-handedly a few bugs and glitches to repair back release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaided Lucca and Magus are in the course of the recruitable party members competent to cast blaze magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The reason for this is due to the fact that the concept of art was drawn in the before stages of enhancement and they well ahead distorted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The get older Egg

The Fated Hour

Dream's end

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