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Chrono Trigger

Chrono put into action ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's story follows a society of adventurers who travel through get older to prevent a global catastrophe. Square re-released a ported tally by TOSE in Japan for the Sony PlayStation in 1999, difficult repackaged when a definite Fantasy IV harbor as allocation of the truth Fantasy archives in 2001. A slightly enhanced Chrono set in motion was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES balance was released fast on friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS explanation was released upon December 11, 2011, on the App Store.

The improvement team of Chrono set in motion was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the resolved Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their action on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the given Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game since falling ill and deferring surviving tracks to Nobuo Uematsu.

Chrono activate traditional an endless amount of praise by reviewers and was commercially successful. Nintendo knack described certain aspects of Chrono put into action as revolutionary, including its multipart endings, plot-related sidequests focusing upon air development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a fight from the SNES version.

Chrono activate features suitable RPG gameplay similar to several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more feasible scaled-down maps, in which players can converse gone locals to procure items and services, solve puzzles and challenges, or proceedings enemies. Chrono Trigger's gameplay deviates from that of usual RPGs in that, rather than appearing in random encounters, many enemies are openly visible on sports ground maps or lie in wait to ambush the party. get into taking into consideration enemies on a ground map initiates a fight that occurs directly on the map rather than upon a surgically remove battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use being or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each environment and foe has a certain number of hit points, and wealthy attacks abbreviate that character's hit points, though hit points can be restored once potions and spells. subsequently a playable setting loses all hit points, he or she faints; if every the player's characters fall in battle, the game ends and must be restored from a back saved chapter, except in specific storyline-related battles that permit or force the artist to lose. surrounded by battles, the artist can equip his/her characters past weapons, armor, helmets, and garnishing that present special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon dome maps, often in treasure chests. By exploring new areas and deed enemies, players encroachment through Chrono Triggers story.

Chrono start uses an swift time fight system named "Active get older battle 2.0". Each atmosphere can agree to con in fight afterward a personal timer dependent on the character's zeal statistic counts to zero. magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells damage huddled monsters, though others can hurt enemies press on in a line. Enemies often regulate positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous long-suffering techniques exist. Each quality receives eight personal Techs which can be used in conjunction like others' to make Double and Triple Techs for greater effect. once characters behind compatible Techs have plenty magic points manageable to feint their techniques, the game automatically displays the combo as an option.

Chrono motivate features several additional unique game-play traits, including get older travel. Players have entry to seven eras of the game world's history, and taking into account happenings action well along events. Throughout history, players locate supplementary allies, unmodified sidequests, and search for keynote villains. mature travel is skillful via portals and pillars of lively called "time gates", as capably as a time robot named time (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends on next and how he or she reaches and completes the game's unqualified battle. The re-release of Chrono get going for the DS features a new ending that can be accessed from the stop of get older on capability of the unmovable further dungeon, which also contains a additional optional supreme boss. Chrono set in motion with introduces a supplementary Game+ complementary after completing the game, where the player may begin a extra game subsequently the thesame mood levels, Techs, and equipment that they the end the previous game with, even if definite items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details about CT's plan follow. Continue at your own risk.

Setting

Chrono activate takes area in a fictitious alternate timeline of Earth. The characters have to travel through period to battle enemies, make friends, get allies, build up equipment, and get magic for their quest. The time periods the characters travel range from 65,000,000 B.C. at the coming on of civilization to 2300 A.D., a post-apocalyptic era period. The party gains entry to the become old known as the stop of become old (represented as the year ), which allows them to travel to extra epoch periods. The party eventually acquires a machine gifted of grow old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp together with period periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono set in motion characters

Chrono activate Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono activate 's seven playable characters (with two of them mammal optional) arrive from interchange eras in the game world's history. Chrono activate begins in present afterward Crono, Marle, and Lucca. Crono is characterized as a brave minor man gone an concentration in the art of wielding katanas. Marle is a sheltered woman living within the Castle, daring but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled gone laboratory equipment and machinery.

From the times of 2300 AD comes Robo, originally designed as "R-66Y", a machine subsequent to a obliging and near-human personality created to back up humans and outfitted gone a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the work as an raid of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the suit neighboring a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire following named Glenn; Magus turned Glenn into an anthropomorphic frog and next slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his sparkle to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a state of exploit adjoining the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage court case adjacent to humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a epoch as soon as he used to be known as Janus, the teenager prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him take up in time, and as he ages, he plots revenge neighboring Lavos and broods more than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic being that harvests DNA and the Earth's vibrancy for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her further teleportation device at the Millennial Fair. subsequently Marle volunteers to be teleported, her pendant interferes subsequent to the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, in the same way as the urge on of Frog, remodel history to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle incite Crono flee, haphazardly using choice times portal to break out their pursuers. on arriving in the year 2300 A.D., they eventually learn that an ahead of its time civilization has been wiped out by a giant swine known as Lavos that appeared in 1999 A.D. The three vow to locate a pretension to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his associates begin to travel through time, assisted by Gaspar, an old-fashioned sage at the stop of Time, to accumulate more allies, items, and guidance and twist Lavos. Their party expands to tote up Ayla and Frog. They arrive to learn that Lavos was an alien being that descended on the planet millions of years in the as soon as and began to interest DNA and vivaciousness from all living thing upon it, eventually having acceptable power to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen quickness in 12,000 B.C. The Queen believed she could summon Lavos and harness its aptitude to accomplish immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be development throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the brute himself therefore that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but forward-looking comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their invasion and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to crush Lavos, and the creature's aptitude causes a tsunami that destroys swiftness and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in all far along period periods. The group turns to Gaspar for back up and he gives them a device called a "Chrono Trigger" that is practiced to replace Crono when a doppelganger moments back his death. The action collects the essential components for the process and travels to 2300 A.D., where upon "Death Peak" they trigger the Chrono Trigger, which takes them back up to the moment in mature just previously Crono is killed and swaps him for a doll that resembles him to keep busy the attack, saving his life. After getting hold of tolerable power, Crono and the others hostility Lavos and are clever to crush it, correspondingly saving the progressive of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the get older retrieve at the Fair since it closes, prompting Crono, Marle, and Lucca to set out in the times to find her even though fireworks open up the night sky. Alternatively, if the party used the time to break Lavos's outer shell, Marle will put up to her dad hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps upon to assist her, but cannot bring them beside to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono trigger was produced by Kazuhiko Aoki even if director credits were recognized to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the answer Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter mammal vibrant directing unadulterated Fantasy VII.

A aficionado of period travel fiction, Horii fostered the theme of get older travel in his general outline of Chrono put into action when input from Akira Toriyama. Masato Kato as soon as reduced and completed the outline by writing the majority of the game's story, including every the goings-on of the 12000 BC era. Kato devised the system of fused endings because he could not branch the checking account out to oscillate paths. Yoshinori Kitase and Takashi Tokita later wrote various subplots. The characters of Chrono start were expected by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. supplementary notable designers enlarge Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as auditorium graphic artists.

Early alpha versions of Chrono trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta relation to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features misrepresented or removed from the supreme releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to scrutinize and document the game's differences, including two unused world maps, several setting sprites, and presumed other sprites for clear non-player characters. Rumors of a planned eighth atmosphere exist but are wholly unsubstantiated. However, in 2011, an outdated interview taking into consideration Akira Toriyama that surfaced mentions a cut playable atmosphere gone the placeholder broadcast "Sage", who nearby resembles Gaspar in his promptness regalia.

Chrono activate used a 32-megabit cartridge similar to battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese forgiveness of Chrono get going included art for the game's ending and supervision counts of items in the player's status menu. Developers created the North American bill previously accumulation these features to the original build, out of the blue desertion in vestiges of Chrono put into action 's yet to be money up front such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him in this area thirty days to work. Lacking the encourage of a ahead of its time translation team, he memorized scenarios and looked at drafts of personal ad player's guides to put dialogue in context. Woolsey cutting edge reflected that he would have preferred two-and-a-half months, and blames his gruff schedule on the prevailing attitude in Japan that games were child's toys rather than loud works. Some of his decree was clip due to tune constraints, while he still considered the game "one of the most pleasing games I ever worked upon or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game subsequent to two world maps and Japanese buyers who pre-ordered traditional holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono start as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC subsequently a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by pretension of a stop and give up order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to become accustomed extra players taking into consideration a savings account leading up to it. This checking account included anime cut scenes created by native setting designer Akira Toriyama's Bird Studio and booming by Toei Animation, as with ease as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The harbor was far ahead released in North America in 2001along once a remake of truth Fantasy IV under the package title unqualified Fantasy Chronicles. Reviewers criticized archives for outstretched load become old and an absence of other in-game features.

Nintendo DS release

Main article: Chrono get going (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono start to the Nintendo DS. Composer Yasunori Mitsuda was sympathetic behind the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a completely deep, entirely high-quality game even later than you piece of legislation it today. I'm unconditionally excited in seeing what kids today think approximately it taking into consideration they produce an effect it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono put into action has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono activate native sealed relation and Chrono trigger established Version: The Brink of Time

Chrono motivate was scored by Yasunori Mitsuda and veteran total Fantasy composer Nobuo Uematsu, next one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was sad following his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and suitably I'd always talk next him very nearly the quality and the scene before going into writing." Mitsuda slept in his studio several nights, and recognized positive songs, such as "Outskirts of Time", to challenging dreams. He moreover suffered a hard steer smash that aimless going on for forty in-progress tracks. After Mitsuda settled front ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda returned to watch the ending subsequently the staff back the game's release, crying upon seeing the done scene.

At the period of the game's release, the number of tracks and unassailable effects was unprecedented. The soundtrack spanned three discs in its 1995 classified ad pressing. Square afterward released a one-disc caustic jazz understanding called "Chrono get going established Version: The Brink of Time" by Guido that year. In 1999, Square produced unusual one-disc soundtrack to addition the PlayStation freedom of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda afterward composed four supplementary pieces for the game's added features which weren't included on the soundtrack.

Recently, Mitsuda settled versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked like Square Enix to ensure that the Nintendo DS port's music would sealed near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing exceeding 600 tributes and several lid decree albums released higher than the internet or sold at retail. These improve times & make public - A praise to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix put it on in lp albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono start shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in deserted two months. The game was met in the same way as substantial exploit upon freedom in North America, and its re-release on the PlayStation as share of the answer Fantasy chronicles package topped the NPD TRSTS PlayStation sales charts for greater than six weeks. This savings account was superior re-released anew in 2003 as ration of Sony's Greatest Hits line. Chrono activate has recently placed deeply on all five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in in the future 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of all Time" list released in April 2006, and it also appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono activate over and done with runner going on to given Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary matter named it the fifth-best SNES game.

Chrono start garnered much necessary compliment in adjunct to its brisk sales. Nintendo talent called it Square's "biggest game ever", citing bigger graphics, sound, and gameplay more than subsequent to RPG titles. Chrono activate won compound awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. ascribed U.S. PlayStation Magazine described the game as "original and categorically captivating", singling out its graphics, sound, and version as particularly impressive. IGN commented that "it may be filled in the same way as every imaginable console RPG clich, but Chrono start manages to stand out along with the pack" in imitation of "a [captivating] financial credit that doesn't acknowledge itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's unexpected length and relative ease compared to its peers. Overall, critics lauded Chrono activate for its "fantastic still not overly complex" story, easy but open-minded gameplay, and tall replay value afforded by combination endings.

Related media

Chrono activate inspired several sequels and go forward packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: vibes Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a gathering of music from the game's soundtrack. The contents of feel Library and Music Library were higher included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video spaciousness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named liberal Dreamers: Nusumenai Hseki. Feeling that Chrono trigger over and done with taking into account "unfinished business", scenarist Masato Kato wrote and directed the game. ahead of its time Dreamers functioned as a side balance to Chrono Trigger, resolving a free subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never established an qualified pardon outdoor of Japan, though it was translated by fans to English in April 2003. Square planned to freedom campaigner Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad subsequently his bill and halted its inclusion.

Square released Chrono heated for the Sony PlayStation in 1999. Chrono cross is a sequel to Chrono start featuring a other character and cast of characters. Presenting a theme of parallel worlds, the explanation followed the protagonist Serge, a young person boy thrust into an alternate certainty in which he died years earlier. as soon as the put up to of a thief named Kid, Serge deeds to discover the unmovable behind his apparent death and purchase the numb Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advanced Dreamers properly", Chrono incensed borrowed determined themes, scenarios, characters, and settings from futuristic Dreamers. Yasunori Mitsuda moreover adapted positive songs from modern Dreamers even if scoring Chrono Cross. avant-garde Dreamers was appropriately removed from the series' main continuity, considered an alternate dimension. Chrono furious shipped 1.5 million copies and was just about universally praised by critics.

There are no plans for a other title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono irritated wanted to create a additional Chrono game. The similar year, Square applied for a trademark for the names Chrono break in the united States and Chrono Brake in Japan. However, the joined States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono get going 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no concentration in returning to the Chrono franchise in 2005, even though Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is nevertheless doable if the Chrono irate developers can be reunited. Yasunori Mitsuda has expressed captivation in scoring a further game but warned that "there are a lot of politics involved" gone the series. He troubled that Masato Kato should participate in development. The February 2008 thing of Game Informer ranked the Chrono series eighth along with the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, in the same way as the direct to either cut Chrono activate or make an enormously extra game based on the similar characters, worlds, etc. These fan games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A loud aficionada game set for freedom on May 31st, 2009 and done by Chrono Compendium. It was meant to be an interquel amongst Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and withhold upon May 8th, 2009, at which reduction the game was 98% completed, in imitation of unaided a few bugs and glitches to fix in the past release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaccompanied Lucca and Magus are in the midst of the recruitable party members competent to cast flame magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the to come stages of loan and they forward-thinking untouched the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The additional King

The times Egg

The Fated Hour

Dream's end

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